Frontier muster · field ledger

Border Levy

Two gates, one levy. Hold your road while the rival tries to break it.

Wave01/ 06

Next dispatch

The Toll Road

Scouts enter on all three files.

I · Your levy

Alder Gate

10/ 10

II · Rival levy

Flint Gate

10/ 10

Start with two Longbows and a Raider Pair. See the Field guide for placements.

Alder Road · opening dispatch

Hold the border

  1. Select Longbow and place one at Left vanguard and one at Center rear. The Shield already holds the middle. Send a Raider Pair before wave one.
  2. Recruit a worker before wave two and put a Shield at Right vanguard before wave three. Bank muster for a Siege Ox on wave four.
  3. Defenders fight automatically, and your whole formation returns for the next wave. Read both incoming orders. Leaks cost gate health, and the stronger gate wins after wave six. If a gate falls, both roads finish the current wave before the result.

During battle, Tactical fallback pulls one living vanguard fighter to the empty rear slot in the same file. The fighter keeps its health and attack cooldown, and pauses attacks and blocks during the 1.2 s withdrawal. The next wave starts from your muster formation.

Armoured and Ranged Raiders follow the same forecast route. Choose armour to blunt incoming blows or range to hit defenders sooner.

Enable Gold interest before the first dispatch to try banking gold. The reserve panel forecasts your levy’s extra payout after each purchase. The rival keeps its standard pay.

New campaign

Switch battlefield?

Switching starts at wave one and clears the current formation and orders.