Border Levy
Economy duel · Two maps
Hold your gate and send mercenaries to test the rival’s line.
Hold the line in first person, build a defence, or make a supply network do the fighting.
Side-view action defence · One operation
Cover the engineer's advance to the far gate while raiders close on your base.
Maritime action defence · Two passages
Take the gun on an escort, refit for drones, and cover the banks, bow and stern.
Top-down arcade defence · Two yards
Carry or mount a gun. In Split Shift, time the refit between two forecasted pushes.
Deadlight Outpost · Three waves
Draw infected into the work light and pick one bank to reinforce under fire.
Ember Road · Two routes
Read the reinforcement forecast and draft relics on either six-wave route.
Ember Road · Cinderfall Pass
Pick the North Shelf or South Ford and escort the wagon through one ambush.
Orbital Intercept · Two bosses
Try a crossfire or escort build, then refit the ring and replay either finale.
Ember Road · Three waves
Build from a three-card hand, time your Siege Shell and promote one tower before the finale.
Switchyard Maze · Route drill
Preview a tunnel past your guns before trading away some of the approach distance.
Ember Road · Heroes and specializations
Combine tower paths, move a barracks rally, and try two challenge rules on either road.
Lantern Keep · Two trap arenas
Coat raiders with Resin and time a shutter swing. Try Long Throat or interrupt a Sapper Jammer.
Salvage & siege · Three nights
Bring back scrap in daylight, then rig the shelter against the night horde.
Economy duel · Two maps
Hold your gate and send mercenaries to test the rival’s line.
Colony survival · Two maps
Expand the settlement and contain infections before they spread.
Hero action defence · Two maps
Fight beside your defences and repair them under pressure.
Aster Lock · Three waves
Fit two guns, then take the sights on either while the other keeps firing.
Arena · Two maps
Switch power between lanes and fight beside your towers.
Zombie siege · Two maps
Cover an open yard or three approaches at the floodgate.
Replay defence · Two maps
Fit your weapon, record your shots, then hold a new flank beside your echo.
Build the route
Shape the enemy route with each tower and barricade you place.
Merge defence
Fuse matching defenders, free a socket, and keep the route covered.
Royal defence · Two maps
Defend the king at River Gate or call a faster attack at Ashgate Pass.
Classic · Three maps
Cover the crossings with towers that complement each other.
Greenhouse · Two maps
Raise plants in the Sunroom or cover the short beds at Raincatch Terrace.
Space · Two maps
Cover the Astra Perimeter or track ships around the debris at Graveyard Slingshot.
Factory · Two maps
Power the Intake Yard circuit or split your grid across Switchback Terminal.
Production defence · Ten-wave Overtime
Route ammunition or forge upgrades. Overtime changes which bank needs the last rounds.