← Defence lab

Defence lab / Munitions works

Kilnline

One belt supplies two guns. Every crate has a destination.

Hull
—
Wave
—
Clock
00:00

01 / Live schematic

The works

Setup

The kiln feeds a conveyor into one splitter. The upper branch feeds the shared gun buffer, the middle branch builds a challenge beacon, and the lower branch supplies the forge. Two enemy approaches lead to the core. Use the command deck to build the line and route crates.

Ammo Upgrade feed Beacon feed Enemy lanes

0 crates made 0 rounds fired

KL–01 / Operating notes

Field guide

  1. Lay the line. Install the conveyor and the splitter, then start the siege. Both guns fire automatically when enemies enter range and the shared buffer has rounds.
  2. Change the destination. Feed guns turns each crate into one round. Build upgrade adds one feed to the forge recipe. A crate commits when it reaches the fork, then finishes on that branch even if you change the switch.
  3. Time the investment. The forge gives both guns a permanent damage boost for the run. As soon as enough crates commit to fill the recipe, the splitter sends later crates to ammo. The boost activates when the final crate arrives.
  4. Call a challenge. The optional beacon uses crates from the same line. Filling it summons an elite ram from the north. Destroy it to receive rounds and hull up to their limits. If it reaches the core, it deals damage and pays nothing. You can summon one per run.
  5. Watch the buffer. A full buffer discards further rounds. If a gun is ready to fire but the buffer is empty, that time counts toward gun stockout in the run record.

Opening hint. Keep rounds flowing through the first scout burst. The lull before the Plate Column gives you time to feed the forge.

Controls 1 Feed guns 2 Build upgrade 6 Craft beacon P Pause or resume. All controls also work by tap. Opening this guide during a siege pauses the clock.